HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image

Overall framework

Abstract

3D content creation from a single image is a long-standing yet highly desirable task. Recent advances introduce 2D diffusion priors, yielding reasonable results. However, existing methods are not hyper-realistic enough for post-generation usage, as users cannot view, render and edit the resulting 3D content from a full range. To address these challenges, we introduce Hyper-Dreamer with several key designs and appealing properties: 1) Full-range viewable: 360◦ mesh modeling with high-resolution textures enables the creation of visually compelling 3D models from a full range of observation points. 2) Full-range renderable: Fine-grained semantic segmentation and data-driven priors are incorporated as guidance to learn reasonable albedo, roughness, and specular properties of the materials, enabling semantic-aware arbitrary material estimation. 3) Full-range editable: For a generated model or their own data, users can interactively select any region via a few clicks and efficiently edit the texture with text-based guidance. Extensive experiments demonstrate the effectiveness of HyperDreamer in modeling region-aware materials with high-resolution textures and enabling user-friendly editing. We believe that HyperDreamer holds promise for adVancing 3D content creation and finding applications in various domains.

Publication
arXiv preprint
Tong WU 吴桐
Tong WU 吴桐
PostDoc @ Stanford

My research interests include 3d vision, long-tailed recognition, and robustness.

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